Whether you are an aspiring game designer, an experienced gamer or a casual player, nearly everyone has a cool idea for a game at some point in their gaming life. We know, because thanks to our ‘Open-Door’-policy we see a lot of these ideas!
An awesome looking prototype is one of the most rewarding and useful stages in having your game idea come to life. A good prototype allows you to pitch your game with confidence, gives you better insight into its mechanics and always makes for the ultimate gaming trophy!
Sadly, most people with an awesome game idea are relegated to their trusty home printer, scissors and glue stick to make their prototype. This often makes the quality of your prototype dependent on your crafting skills…
Ever visited a Quantuum Magic booth during gaming conventions? Then you’ve seen the quality that goes into our prototypes. In fact, we often get requests to sell these prototypes on the spot because people mistake them for finished products!
We decided to help you out and OPEN UP the Quantuum Magic prototype lab in this very special contest for everyone who has ever had a cool game idea. This is your chance to win (a) professional, Quantuum Magic-made prototype(s) of your own game!
- Anyone can join, you don’t have to be a game design professional
- Have an awesome game idea that is ready for prototyping (artwork is not provided by us)
- Send us an email introducing your game (manual, box-art, etc.). For big files we suggest the use of wetransfer.com.
- Share and retweet this contest (You can use the buttons at the top of this page)
Thank you for all the positive response to our prototype contest. It was very hard sorting through all the cool entries in our contest! The entry subjects ranged from dancing moon spirits to possessed werewolves, haunted houses and everything in between! Card games, board games and tile games all became a whirlwind of creative game designing. One thing stood out most to us, all entries were strongly themed, which is a good thing to us.
The game we picked as a winner offered a strong theme, a realistic economy of content and scaled very well to a varying amount of players: The Ghosts of Whixly Manor, by Liam Ginty of Sandy Pug Games, an independent board game/RPG design team. You can actually find more of his games on his site. Go check it out! So, this game is off to our prototyper! We will keep you updated with some behind-the-scenes pictures of prototyping a game, and of course a final picture of Liam holding his prototype in his hands. Thanks to everybody for participating, and see you at Spiel!
An excerpt of The Ghosts of Whixly Manor:
Within Whixly Manor, restless spirits roam the halls. A forgotten family, the ghostly shadow of a murdered bride, the disturbed auras of a suicide cult and their maniacal leader. It is no surprise Whixly Manor has not stayed occupied for long.
You play a spiritualist, at the turn of the century. The small town has hired you to finally clear our the building of its otherworldly inhabitants. Armed with your magical implements, your investigative skill and your knowledge of the spirit realm, it is up to you to exorcise the restless ghosts inside the dark Manor.
But beware, for it is not just the ghosts that stand in your path. The house itself creaks under the physic strain of this many ghosts, and will collapse at any moment. The town has also hired several other ghost hunters, and only the one who has exorcised the most spirits will receive the reward and the admiration of all.