Hey there, gamers! Time for a little update: we just had a visit by two of the nicest game designers out there. Patrick Ruedisueli (Existenz: on the Ruins of Chaos, Hubbly Bubbly Brew) and Peer Coolen (Farmeroo!). They had some awesome new game concepts to show us. Some of which, we’ll hopefully see more of in the course of 2013.
As a special bonus, Peer (who is called ‘Peerke’ by the inner circle) had a very fundamental tip for his fellow game designers that not only improves the continuity of your mockups, but also of your health. Be careful with those darn sharp tools while constructing your game!
Have a merry christmas and an awesome new year!
Pitching your game to a publisher can be a nerve wracking affair for any aspiring game designer. It often means you either spent frantic months trying to get the right people to look at your game, or you are forced to hurriedly explain your game during a busy gaming convention.
In fact, this is one of the reasons Quantuum Magic has an open door office policy every wednesday for game designers wanting to demo their game. Game designers have to deal with rejection more often than not; we think the least we can do, is to always provide constructive feedback and a positive environment to present ideas.
Below are 5 valuable tips to keep in mind while demonstrating or pitching your game. Of course, we can’t speak for every publisher of card and board games, but these points really help us in making a decision.
1.) Open with key elements
Leave a lasting impression by taking the time beforehand to identify key elements in your game and start your presentation with this brief synopsis. Not only does this give a more clear structure to your presentation, it also allows a publisher to conceptualize your game more clearly and provide more helpful feedback.
2.) Know your game (mechanics)
Spend some time searching (online) for similar games or mechanics. This will give you a good idea how original your game is, but will also allow you to respond effectively to comparisons. Some publishers, like Quantuum Magic, specifically look for games that add a new dimension to familiar mechanics.
3.) Be open to suggestions
Be open to suggested changes to your game. Publishing a game is a team effort between many different disciplines, each with their own views on optimizing a game. Confident game designers are excellent, but keep an open mind when people make suggestions based on their own area of expertise. They all have the same goal in mind.
4.) What’s your story?
At Quantuum Magic we are big on storytelling. Providing several example narrative contexts for your game allows a publisher to better see the possibilities of your game. This can be as simple as a ‘cops and robbers’ theme or as intricate as ‘wizards, hobgoblins and siegecraft’. Often, a strong storybased context can provide a missing link to struggling game mechanics.
5.) Prepare for questions
Take a moment to think about the kind of questions you might expect about your game. Don’t sound rehearsed, but have a general idea how to respond to the questions you get asked most about your game. Not only will this make your pitch go a lot smoother, but it will also force you to take a step back and look at your game in a different light.